teaching resource

Subitising Game — Memory

  • Updated

    Updated:  18 Sep 2024

Use this subitising game to help your students learn to quickly subitise numbers 1 - 12.

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  4 Pages

  • Curriculum
  • Year

    Year:  F

Curriculum

  • VC2MFN02

    Recognise and name the number of objects within a collection up to 5 using subitising <ul> <li>recognising how many objects are in a collection or in images on a card with a quick look and saying the associated number without counting</li> <li>playing instructive card games that rely on the recognition of numbers represented in different ways (for example, playing memory games, or matching pairs of quantities on dot cards or similar where the arrangement on each is different) or using subitising to compare and order collections and to say who has more when sharing items in a game</li> </ul>

  • VC2MFN04

    Partition and combine collections up to 10 using part-part-whole relationships and subitising to recognise and name the parts <ul> <li>recognising numbers represented in physical or virtual ten-frames, and describing their reasoning: ‘It’s 7 because there is 5 there and 2 more’</li> <li>partitioning collections of up to 10 objects in different ways and saying the part-part-whole relationship; for example, partitioning a collection of 6 counters into 4 counters and 2 counters and saying, ‘6 is 4 and 2 more, it’s 2 and 4’, then partitioning the same collection into 5 and 1 or 3 and 3</li> <li>representing part-part-whole relationships in numbers up to 10 using physical or virtual materials; for example, identifying numbers represented by dots in standard number configurations such as on dominoes and dice by recognising parts that form the whole</li> <li>exploring number groupings in Aboriginal and/or Torres Strait Islander Peoples’ counting systems and the different ways of representing these groupings to form and partition numbers, applying this to quantify collections of objects in the environment on Country/Place up to 10</li> </ul>

teaching resource

Subitising Game — Memory

  • Updated

    Updated:  18 Sep 2024

Use this subitising game to help your students learn to quickly subitise numbers 1 - 12.

  • Non-Editable

    Non-Editable:  PDF

  • Pages

    Pages:  4 Pages

  • Curriculum
  • Year

    Year:  F

Use this subitising game to help your students learn to quickly subitise numbers 1 - 12.

A Subitising Game to Engage Students

Looking for a subitising game to give your students practise quickly identifying quantities and numerals? We’ve got you covered! This memory game is a fun way for students to practise subitising and number recognition while challenging their memories.

This resource is 4 pages: 

  • Dot cards 1 – 6
  • Dot cards 7 – 12
  • Number cards 1 – 6
  • Number cards 7 – 12

We recommend printing the cards on cardboard so they are not see-through, and laminating them for longevity. 

Instructions:

  1.  Cut apart the cards and mix them up.
  2.  Spread the cards out on the floor, face-down.
  3.  Students take turns choosing two cards to flip over. If they make a match, they keep the pair. If the cards do not match, the student turns them back over.
  4.  The game ends when all the cards have been paired and claimed. The student with the most pairs wins!

Gamification for Engagement

There are many benefits to gamifying your maths lessons, activities, and centres. Here are just a few! 

  • Engagement – Gamification makes learning feel more fun and interactive, grabbing the attention of the learner. 
  • Interactivity – Gamified activities often involve hands-on experiences, which have been shown to increase learning and enjoyment for young students. 
  • Social Skills – Playing games promotes teamwork and friendly competition, allowing students to practise social skills. 
  • Immediate Feedback – Games provide instant feedback, so students quickly learn from their mistakes and adjust their strategies. 
  • Problem-Solving Practise – Games often require critical thinking and reasoning skills, giving students a chance to flex these mental muscles. 

Simply Print, Cut, and Play! 

This subitising game is available in easy-to-print PDF format. To download, click the drop-down arrow located on the download button. 

More Subitising Fun

Looking for more subitising activities for your preschool or kindergarten students? Check out some favourites below!

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