Technologies
Technologies enrich and impact on the lives of people and societies globally. Australia needs enterprising individuals who can make discerning decisions about the development and use of technologies and who can independently and collaboratively develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Australian Curriculum: Technologies ensures that all students benefit from learning about and working with traditional, contemporary and emerging technologies that shape the world in which we live. By applying their knowledge and practical skills and processes when using technologies and other resources to create innovative solutions, independently and collaboratively, they develop knowledge, understanding and skills to respond creatively to current and future needs.
The practical nature of the Technologies learning area engages students in critical and creative thinking, including understanding interrelationships in systems when solving complex problems. A systematic approach to experimentation, problem-solving, prototyping and evaluation instils in students the value of planning and reviewing processes to realise ideas.
All young Australians should develop capacity for action and a critical appreciation of the processes through which technologies are developed and how technologies can contribute to societies. Students need opportunities to consider the use and impact of technological solutions on equity, ethics, and personal and social values. In creating solutions, as well as responding to the designed world, students consider desirable sustainable patterns of living, and contribute to preferred futures for themselves and others.
This rationale is extended and complemented by specific rationales for each Technologies subject.
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Spacecraft Design Task Activity
A fun design task that encourages creative thinking and design engineering.
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Analogue and Digital Clock Coding Robot Mat
Practise telling time on analogue and digital clocks with coding robots!
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Directional Arrows Algorithm Game
A game to help teach your students directional instructions in sequencing (algorithms).
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Make Your Binary Code Birthday Card Activity
A worksheet for students to use when learning about the total numeric value of a bit code.
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Algorithm Poster
A poster showing the definition and an example of an algorithm.
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Occupations and Sustainability in Technology Assessment
A four-page assessment task covering occupations and sustainability in technology.
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'I Can' Statements - Technology and Technologies (Upper Primary)
A set of 45 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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'I Can' Statements - Technology and Technologies (Lower Primary)
A set of 44 'I can' statement cards linked to the Australian Digital Technologies Curriculum.
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Electricity and Circuits Teaching Slides for Year 6
Use our editable teaching slides to break down the fundamentals of electricity and circuits for your students.
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Coding Robot Zoo Mat
Implement coding for kids with coding robots and a printable coding robot map activity.
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8-bit Coding Card Packs with Activities
A set of 8-bit coding cards with associated activities to assist students in understanding 8-bit coding.
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8-bit Decoding Puzzle
A puzzle for students to solve when consolidating their understanding of coding.
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Binary Codes to 20 without Guide Dots - Worksheet
An activity for students to complete when learning how to read and write in code.
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Wireless Devices Poster
A poster showing the definition and visual representations of wireless devices.
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Information Systems Poster
A poster showing the definition and an example of Information Systems.
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Fibre Poster
A poster showing the definition and an example of fibre.
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We Are Moving Project
An Earth and Space project that develops knowledge and understanding of scientific concepts, research skills and writing skills.
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Data Match-Up Cards (Set 1)
A match-up activity for students to use when exploring data.
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Software and Hardware Match-Up Activity
Consolidate students’ understanding of various software and hardware with this word and image match-up activity.
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Binary Data Poster
A poster showing the definition and an example of binary data.
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Binary Codes Poster
A poster showing the definition and an example of binary codes.
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Data Poster
A poster showing the definition and an example of data.
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Antonym Coding Robot Mat
Practise coding for kids and matching antonym pairs with a coding robot mat.
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Technology and Technologies Terminology - Word Wall
96 vocabulary word wall cards and a poster about technology, to display in your classroom.
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Blank Algorithm Grid - Black and White
An activity for students to use when learning about algorithms (directions).
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Recognising Uppercase and Lowercase Letters on a Keyboard Worksheet
A 26 page collection of worksheets (1 for each letter of the alphabet) to help students recognise uppercase and lowercase letters on a keyboard.
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Paddock to Plate Data Sorting Worksheet
A cut and paste sorting worksheet for use when learning about raw and manufactured products.
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Materials Poster
A poster showing the definition and an example of materials.
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Input/Output Poster
A poster showing the definition and an example of an input and an output.
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Encryption of Data Poster
A poster showing the definition and an example of data encryption.
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Bit Poster
A poster showing the definition and an example of a bit.
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Central Processing Unit Poster
A poster showing the definition and an example of a central processing unit.